Game Mode Multipliers
In competitive gaming, the structure of the game mode—whether it's solos, duos, trios, or squads—can affect how we rank players. The more players on a team, the more likely it is that one player will get "carried" by their teammates or have to "carry" them. We consider these dynamics when calculating the player's Greatness Index score.
1. Solos (Highest Value)
In solos, it's all about individual performance. The player is completely responsible for their success or failure, making it the most valuable game mode in terms of the Greatness Index score.
- Multiplier Impact: High multiplier, reflecting pure individual skill
- Reasoning: In solos, the player is solely responsible for the result. No teammates to rely on.
2. Duos
In duos, two players team up to compete together. While there is still a lot of room for individual skill to shine, there's also teamwork involved. In this case, there are typically two main roles in a duo:
- In-Game Leader: The player who makes the big decisions during the match.
- Fragger: The player who focuses on getting eliminations and damage.
In duos, the success of one player often depends on how well they work with their partner. The Greatness Index score reflects both individual performance and how well the player played with their teammate.
- Multiplier Impact: Lower than solos, but still significant
- Reasoning: The team dynamic is more present, but individual skill still plays a big role.
3. Trios
When it comes to trios, the team structure gets more complicated. Now there are three players, and the roles start to get more specialized:
- In-Game Leader: The person who makes decisions for the team and coordinates strategy.
- Support: This player helps out with healing, often helps out with strategy, and meshes the team together.
- Fragger: The player focused on getting eliminations, damage and putting pressure on the enemies.
In trios, individual performance is still important, but teamwork becomes even more crucial. The Greatness Index score starts to weigh the team effort a little more, as the roles become more defined.
- Multiplier Impact: Lower than duos, reflecting the increased team dynamics
- Reasoning: With three players, it's harder for one person to stand out. More team coordination is needed.
4. Squads (Lowest Value)
In squads, there are four players, and the game can get hectic. With more players, there are even more roles and responsibilities to manage, but no single player can carry the team. Squad play tends to be more chaotic, with each player doing a mix of different tasks. It's harder to measure the impact of individual performances, so the Greatness Index score for squads is the lowest.
- Multiplier Impact: The lowest multiplier due to the large team size
- Reasoning: With four players, there’s a lot of teamwork involved, and individual contributions are harder to track.
Team Dynamics in Different Game Modes:
- Duos: One player is the In-Game Leader, while the other is the Fragger. The two need to communicate and work together, but each player’s role is still important.
- Trios: Roles become more defined, with an In-Game Leader, Support, and Fragger. Everyone plays a key part, but individual skill is still significant.
- Squads: It's harder to assign clear roles in squads, as the team has to work together in many different ways. The more teammates there are, the harder it is for one person to stand out.
Why We Value Solo Placements More
As the team size increases, a player’s individual performance gets harder to track. In solos, it's just one person, so the result is purely based on their ability. As more players are added to the team (duos, trios, and squads), the Greatness Index score gives more weight to the overall team performance rather than just the individual.
Solos are seen as the "purest" form of competition, where the player's skill is the main factor in determining their placement. In team formats, the result can be influenced by teamwork, and the individual contribution is less easy to measure. That’s why we place a higher value on solo placements when calculating the Greatness Index.
Summary of Game Mode Multipliers:
- Solos: Highest value, purely individual skill
- Duos: Slightly lower, individual skill still important but teamwork matters
- Trios: Lower, with more emphasis on team roles and coordination
- Squads: Lowest value, team performance is key, individual contributions are harder to measure
This system ensures that the Greatness Index reflects both individual skill and the dynamics of team-based play.